Spesifikasi PC yang tidak high-end, biasanya akan mengalami penurunan Frame per-Second (FPS) cukup drastis dikala memainkan game dengan kualitas grafis yang bagus sehingga game menjadi lambat (Lag). Untuk mengantisipasi hal ini, sebenarnya pihak pengembang telah menyediakan sebuah konsol multifungsi di dalam Counter Strike Source. Pada konsol ini dapat dimasukan beberapa perintah untuk melakukan pengaturan, termasuk yang bertujuan meningkatkan FPS tadi. Berikut adalah beberapa perintah yang berguna untuk menaikkan FPS di Counter Strike Source agar kamu bisa lebih nyaman memainkannya.
Cara penggunaannya sangat sederhana, cukup salin semua pengaturan di bawah ini ke dalam program Notepad dan simpan dengan nama "autoexec.cfg", lalu letakkan file tersebut dalam folder counter-strike source\cstrike\cfg. Pengaturan tersebut sudah diuji coba dan terbukti meningkatkan setidaknya 2 kali lipat FPS pada Counter Strike Source dari FPS sebelum menggunakan pengaturan. Selamat Mencoba!
Konfigurasi Oleh: Casey's Config v2 (CAL compliant)
// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Added misc settings section
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
clear
echo _Casey's Config v2 (CAL compliant) loaded_
// Updated for new season by CAL|Stone
// Added misc settings section
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
clear
echo _Casey's Config v2 (CAL compliant) loaded_
60 comments:
Mantap boz ,,,thanks
wah beneran nih sob bisa di pakai dan tidak lambat bila pakai code ini..???kalo gitu ane ssave nih sobb thanks yahhh infonya..
berkunjung lihat tips game yang maknyus
Bisa cepet donk jika pake teknik ini.dicoba dulu kawan
Muantabz Sob.......aku juga suka Nie sama CF vesi baru'y CS hhe......kebetulan aku udh dikasih tau sm langgana Game bajakanku Sob makasih info'y.....
spek saya sudah mumpuni kok :D.........
makasih dah mampir cuirast......sering2 ya
wah ternyata ada ya.. Akhirnya ketemu.. Hehe.. Thx ya info + sharenya..
Wach mantap nich tipsnya sobat dan sangat bermanfaat bg para gamer,kpn2 langsung dicoba...:)
MAntap neh infonya
Mantap nih bos artikelnya ! :D
hmmm info bagus.... keren keren...
hajaaaaaaar bos....oooo..ya ya ya
renyah emang ni artikelnya...saling mengunjungi///
Nice info.. jd kangen pengen maen CS lg.Tapi udh lupa pencetan2 di keyboardnya :))
Wah saya ga suka maen CS, saya suka maen Football Manager / FIFA Manager.....
hehehehe......
keren... aku sering maen Counter Strike.. tapi yang versi lama..
keren... aku sering maen Counter Strike.. tapi yang versi lama..
wah culun bener neh gw...gak pernah maen game yg kayak ginian...:((
kebetuLan sy kurang suka main games jd bLm bisa mengapLikasikan info yg bagus ini.
:)) Berkunjung Plus Komment,,, Wah nice info sob,,,klw bisa kasih info yang lebih dasyat lagi yaaa,,, Salam Kenal
mampir,
postingannya mantap,
sukses selalu,
salam. :)
It's been a long time since last time I played counter strike :)
Punya link Donlod gamenya ga Sob? ;))
absen sambiL acak2 postingan sebeLumnya.
wew..ada caranya toh??
hahahaha...ada juga tips CSnya.... sekalian dunk PB.
bgs jg nih... tar aku coba terapin
terima kasih infonya, jadi pengen main CS lagi, sekalian dicoba codenya.
kalo aku, main cs juga tapi yg 1.6 non-steam 8-}. mari mampir ke tempat aku ada tutor magic keren dan gratiss
http://www.pa3amagic.co.cc/
sama aja curang donk :D
Ada yg bwt CSCZ Gak?
nice info bro,,
jangan lupa mampir n' tglin komen yach di BlogQ...
Counter Strike advertising top 100
Great tips,,
Ijin Copy
mksh gan inponya .
sangat.sangat membantu . ;;);;)
share skin cs:s dong.
hehehe
wah info penting nih thanks gan, tapi kok character yang mati jadi ilang yah??? napa nih
saya udah coba sama aja :-L :-L :-L :-L
sama aja nih gan..
ada yang salah?
mas kok saya tidak ada file autoexec.cfgnya?
saya pakai cs 1.6 :)]
buat nottepad bsa juga pa gak =((
napa punya q bkan source tapi resource,,aq simpan di situ malah ga bsa di mainin ...
ni buat CS zero apa 1.6 sii ??????????????*-}
wah bagus benget sob jadinya....
Kompi ku Bakalan Gak LAG lagi Nih.
buat CZ bisa juga ga nih?
cz bisa ga nih???
Cspb bisa gk
Kalo buat fifa 13 gimana gan ?
mantap thanks...
koq saya mau save dan replace filanya kok gax bisa,,,gimana ni tolong bantuannya donk :((
makasih gan !! triknya work 100% :)
keren gan tips nya,
makasih banyak
nanti hasil save nya jadi autoexec.cfg/autoexec.cfg.txt
Mau tanya gan . Ko croshair ane lama ya ngecil nya jadi abis nembak membesar terus kecil nya lama banget infonya gan . Tq
Mau tanya gan . Ko croshair ane lama ya ngecil nya jadi abis nembak membesar terus kecil nya lama banget infonya gan . Tq
gan filenya nda mau tesimpan di cfg
ngasih kode ke console nya waktu maen apa pas baru buka cs go ?
Nyoba dulu bos,klo gx jadu aku coment lgi
bagus. tp pas mati kok tinggal bayangannya aja gan?
Kok grafis nya turun? Cara balikin ke pengaturan semula gimana ya?
Pb burique
work gan thanks
:)) :)] ;)) ;;) :D ;) :p :(( :) :( :X =(( :-o :-/ :-* :| 8-} ~x( :-t b-( :-L x( =))
Post a Comment